instructions: create a sprite named "nyoom" for the player and a sprite called bg as a drift track. you will need the p5.js library if you arent using makecode.org var bg = createSprite(200, 200); var speedStuff = 0; var spinyStuff = 0; var nyoom = createSprite(200, 200); nyoom.setAnimation("car_blue_1"); bg.setAnimation("animation_1"); bg.scale = 3.5; nyoom.scale = 0.5; function draw() { if (keyDown("left")) { nyoom.rotation = nyoom.rotation+speedStuff; spinyStuff = (spinyStuff-2)+0; } if (keyDown("up")) { if (spinyStuffnyoom.rotation) { spinyStuff = spinyStuff-2; } if (speedStuff<5) { speedStuff = speedStuff+0.05; } nyoom.setSpeedAndDirection(speedStuff+3, spinyStuff); drawSprites(); } else { if (keyDown("down")) { if (spinyStuffnyoom.rotation) { spinyStuff = spinyStuff-speedStuff; } if (speedStuff>-2) { speedStuff = speedStuff-0.5; } } else { if (speedStuff<0) { speedStuff = speedStuff-0.5; } } } if (keyDown("right")) { spinyStuff = (spinyStuff-0)+2; nyoom.rotation = nyoom.rotation-speedStuff; } if (spinyStuffnyoom.rotation) { spinyStuff = spinyStuff-2; } if (speedStuff<2) { spinyStuff = nyoom.rotation; } camera.x = nyoom.x; camera.y = nyoom.y; camera.rotation = nyoom.rotation; nyoom.setSpeedAndDirection(speedStuff+0, spinyStuff); drawSprites(); }